Audio::FastTan

Based on sin parabolic approximation.

Windows
MacOS
Linux

References

Module

SignalProcessing

Header

/Engine/Source/Runtime/SignalProcessing/Public/DSP/Dsp.h

Include

#include "DSP/Dsp.h"

Syntax

namespace Audio
{
    static float Audio::FastTan
    (
        float X
    )
}

Remarks

Based on sin parabolic approximation.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss