Audio::GetStereoPan

Calculates equal power stereo pan using sinusoidal-panning law and cheap approximation for sin InLinear pan is [-1.0, 1.0] so it can be modulated by a bipolar LFO

Windows
MacOS
Linux

References

Module

SignalProcessing

Header

/Engine/Source/Runtime/SignalProcessing/Public/DSP/Dsp.h

Include

#include "DSP/Dsp.h"

Syntax

namespace Audio
{
    static void Audio::GetStereoPan
    (
        const float InLinearPan,
        float & OutLeft,
        float & OutRight
    )
}

Remarks

Calculates equal power stereo pan using sinusoidal-panning law and cheap approximation for sin InLinear pan is [-1.0, 1.0] so it can be modulated by a bipolar LFO

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