IAudioEncoder::Finalize

Call this once you are finished pushing audio.

Windows
MacOS
Linux

References

Module

SignalProcessing

Header

/Engine/Source/Runtime/SignalProcessing/Public/DSP/Encoders/IAudioEncoder.h

Include

#include "DSP/Encoders/IAudioEncoder.h"

Source

/Engine/Source/Runtime/SignalProcessing/Private/IAudioEncoder.cpp

Syntax

int64 Finalize()

Remarks

Call this once you are finished pushing audio. Returns the amount of bytes left to pop if positive, and if negative indicates a failiure.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss