FAudioFileWriter::EncodeIfPossible

If PushAudio is called with bEncodeIfPossible set to false, this will need to be called.

Windows
MacOS
Linux

References

Module

SignalProcessing

Header

/Engine/Source/Runtime/SignalProcessing/Public/DSP/FileEncoder.h

Include

#include "DSP/FileEncoder.h"

Source

/Engine/Source/Runtime/SignalProcessing/Private/FileEncoder.cpp

Syntax

bool EncodeIfPossible()

Remarks

If PushAudio is called with bEncodeIfPossible set to false, this will need to be called.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss