FExponentialEase::GetNextValue

Same as [GetValue()](API\Runtime\PropertyPath\PropertyPathHelpersInternal__Get-_1), but overloaded to jump forward by NumTicksToJumpAhead timesteps (before getting the value)

Windows
MacOS
Linux

References

Module

SignalProcessing

Header

/Engine/Source/Runtime/SignalProcessing/Public/DSP/Dsp.h

Include

#include "DSP/Dsp.h"

Syntax

float GetNextValue
(
    uint32 NumTicksToJumpAhead
)

Remarks

Same as GetValue(), but overloaded to jump forward by NumTicksToJumpAhead timesteps (before getting the value)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss