IFilter::SetPassBandGainCompensation

Sets the band pass gain compensation (not used on all filters)

Windows
MacOS
Linux

Override Hierarchy

IFilter::SetPassBandGainCompensation()

FLadderFilter::SetPassBandGainCompensation()

References

Module

SignalProcessing

Header

/Engine/Source/Runtime/SignalProcessing/Public/DSP/Filter.h

Include

#include "DSP/Filter.h"

Syntax

virtual void SetPassBandGainCompensation
(
    const float InPassBandGainCompensation
)

Remarks

Sets the band pass gain compensation (not used on all filters)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss