TSampleBuffer::Append

Overload of Append that also sets the number of channels and sample rate.

Windows
MacOS
Linux

References

Module

SignalProcessing

Header

/Engine/Source/Runtime/SignalProcessing/Public/SampleBuffer.h

Include

#include "SampleBuffer.h"

Syntax

template<class OtherSampleType>
void Append
(
    const OtherSampleType * InputBuffer,
    int32 InNumSamples,
    int32 InNumChannels,
    int32 InSampleRate
)

Remarks

Overload of Append that also sets the number of channels and sample rate.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss