FInputBindingManager::CommandPassesFilter

Command passes blacklist and whitelist filters

Windows
MacOS
Linux

References

Module

Slate

Header

/Engine/Source/Runtime/Slate/Public/Framework/Commands/InputBindingManager.h

Include

#include "Framework/Commands/InputBindingManager.h"

Source

/Engine/Source/Runtime/Slate/Private/Framework/Commands/InputBindingManager.cpp

Syntax

bool CommandPassesFilter
(
    const FName InBindingContext,
    const FName InCommandName
) const

Remarks

Command passes blacklist and whitelist filters

Parameters

Parameter

Description

InBindingContext

The context in which the command is active

InCommandName

The name of the command

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss