FInputBindingManager::CreateInputCommand

Creates an input command from the specified user interface action

Windows
MacOS
Linux

References

Module

Slate

Header

/Engine/Source/Runtime/Slate/Public/Framework/Commands/InputBindingManager.h

Include

#include "Framework/Commands/InputBindingManager.h"

Source

/Engine/Source/Runtime/Slate/Private/Framework/Commands/InputBindingManager.cpp

Syntax

void CreateInputCommand
(
    const TSharedRef< FBindingContext > & InBindingContext,
    TSharedRef< FUICommandInfo > InUICommandInfo
)

Remarks

Creates an input command from the specified user interface action

Parameters

Parameter

Description

InBindingContext

The context where the command is valid

InUICommandInfo

The user interface action to create the input command from Will automatically bind the user interface action to the command specified by the action so when the command's chord is pressed, the action is executed

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss