FInputBindingManager::GetKnownInputContexts

Returns a list of all known input contexts

Windows
MacOS
Linux

References

Module

Slate

Header

/Engine/Source/Runtime/Slate/Public/Framework/Commands/InputBindingManager.h

Include

#include "Framework/Commands/InputBindingManager.h"

Source

/Engine/Source/Runtime/Slate/Private/Framework/Commands/InputBindingManager.cpp

Syntax

void GetKnownInputContexts
(
    TArray< TSharedPtr< FBindingContext > > & OutInputContexts
) const

Remarks

Returns a list of all known input contexts

Returns

A list of all known input contexts

Parameters

Parameter

Description

OutInputContexts

The generated list of contexts

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss