FUICommandInfo::GetBindingContext

Windows
MacOS
Linux

References

Module

Slate

Header

/Engine/Source/Runtime/Slate/Public/Framework/Commands/UICommandInfo.h

Include

#include "Framework/Commands/UICommandInfo.h"

Syntax

FName GetBindingContext() const

Returns

The name of the context where the command is valid

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss