FUICommandList::MapAction

Maps a command info to a series of delegates that are executed by a multibox or mouse/keyboard input

Windows
MacOS
Linux

References

Module

Slate

Header

/Engine/Source/Runtime/Slate/Public/Framework/Commands/UICommandList.h

Include

#include "Framework/Commands/UICommandList.h"

Source

/Engine/Source/Runtime/Slate/Private/Framework/Commands/UICommandList.cpp

Syntax

void MapAction
(
    const TSharedPtr< const FUICommandInfo > InUICommandInfo,
    FExecuteAction ExecuteAction,
    EUIActionRepeatMode RepeatMode
)

Remarks

Maps a command info to a series of delegates that are executed by a multibox or mouse/keyboard input

Parameters

Parameter

Description

InUICommandInfo

The command info to map

ExecuteAction

The delegate to call when the command should be executed

RepeatMode

Can this action can be repeated if the chord used to call it is held down?

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss