FGlobalTabmanager::GetMaximumWindowCount

Returns the highest number of parent windows that were open simultaneously during this session

Windows
MacOS
Linux

References

Module

Slate

Header

/Engine/Source/Runtime/Slate/Public/Framework/Docking/TabManager.h

Include

#include "Framework/Docking/TabManager.h"

Syntax

int32 GetMaximumWindowCount() const

Remarks

Returns the highest number of parent windows that were open simultaneously during this session

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss