FGlobalTabmanager::SetActiveTab

Activate the NewActiveTab. If NewActiveTab is NULL, the active tab is cleared.

Windows
MacOS
Linux

References

Module

Slate

Header

/Engine/Source/Runtime/Slate/Public/Framework/Docking/TabManager.h

Include

#include "Framework/Docking/TabManager.h"

Source

/Engine/Source/Runtime/Slate/Private/Framework/Docking/TabManager.cpp

Syntax

void SetActiveTab
(
    const TSharedPtr< SDockTab > & NewActiveTab
)

Remarks

Activate the NewActiveTab. If NewActiveTab is NULL, the active tab is cleared.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss