FArea

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Slate

Header

/Engine/Source/Runtime/Slate/Public/Framework/Docking/TabManager.h

Include

#include "Framework/Docking/TabManager.h"

Syntax

class FArea : public FTabManager::FSplitter

Variables

Name Description

Protected variable

bool

 

bIsMaximized

Protected variable

FName

 

ExtensionId

Protected variable

FVector2D

 

UnscaledWindowPosition

Protected variable

FVector2D

 

UnscaledWindowSize

Protected variable

EWindowPlacemen...

 

WindowPlacement

Constructors

Name Description

Protected function

FArea

(
    const float InWidth,
    const float InHeight
)

Destructors

Name Description

Public function Virtual

~FArea()

Functions

Name Description

Public function Const

FName

 

GetExtensionId()

Public function

TSharedRef< ...

 

SetExtensionId

(
    FName InExtensionId
)

Public function

TSharedRef< ...

 

SetOrientation

(
    const EOrientation InOrientation
)

Public function

TSharedRef< ...

 

SetWindow

(
    FVector2D InPosition,
    bool IsMaximized
)

Public function

TSharedRef< ...

 

Split

(
    TSharedRef< FLayoutNode > InNode
)

Public function

TSharedRef< ...

 

SplitAt

(
    int32 Index,
    TSharedRef< FLayoutNode > InNode
)

Overridden from FLayoutNode

Name Description

Public function Virtual

TSharedPtr< ...

 

AsArea()

Enums

Name

Description

Public enum

EWindowPlacement

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss