| TSlateBaseNamedArgs
|
Module |
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Header |
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SInputKeySelector.h |
Include |
#include "Widgets/Input/SInputKeySelector.h" |
struct FArguments : public TSlateBaseNamedArgs< SInputKeySelector >
Name | Description | |
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FArguments() |
Name | Description | ||
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|
WidgetArgsTy... |
AllowGamepadKeys ( |
When true gamepad keys are captured in the selected key chord, otherwise they are ignored. |
|
WidgetArgsTy... |
AllowModifierKeys ( |
When true modifier keys are captured in the selected key chord, otherwise they are ignored. |
|
WidgetArgsTy... |
ButtonStyle ( |
The style of the button used to enable key selection. |
|
WidgetArgsTy... |
EscapeCancelsSelection ( |
When true, pressing escape will cancel the key selection, when false, pressing escape will select the escape key. |
|
WidgetArgsTy... |
EscapeKeys |
When EscapeCancelsSelection is true, escape on specific keys that are unbind able by the user. |
|
WidgetArgsTy... |
Font ( |
The font used to display the currently selected key. |
|
WidgetArgsTy... |
IsFocusable ( |
Sometimes a button should only be mouse-clickable and never keyboard focusable. |
|
WidgetArgsTy... |
KeySelectionText ( |
The text to display while selecting a new key. |
|
WidgetArgsTy... |
Margin ( |
The margin around the selected key text. |
|
WidgetArgsTy... |
NoKeySpecifiedText ( |
The text to display while no key text is available or not selecting a key. |
|
WidgetArgsTy... |
OnIsSelectingKeyChanged ( |
Occurs whenever key selection mode starts and stops. |
|
WidgetArgsTy... |
OnKeySelected ( |
Occurs whenever a new key is selected. |
|
WidgetArgsTy... |
SelectedKey ( |
The currently selected key |
|
WidgetArgsTy... |
TextStyle ( |
The text style of the button text |
Name |
Description |
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WidgetArgsType |