SInputKeySelector::SetAllowGamepadKeys

When true gamepad keys are captured in the selected key chord, otherwise they are ignored.

Windows
MacOS
Linux

References

Module

Slate

Header

/Engine/Source/Runtime/Slate/Public/Widgets/Input/SInputKeySelector.h

Include

#include "Widgets/Input/SInputKeySelector.h"

Syntax

void SetAllowGamepadKeys
(
    const bool bInAllowGamepadKeys
)

Remarks

When true gamepad keys are captured in the selected key chord, otherwise they are ignored.

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