SWindowTitleBarArea::FArguments::RequestToggleFullscreen

Called when the maximize/restore button or double click needs to toggle fullscreen.

Windows
MacOS
Linux

References

Module

Slate

Header

/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWindowTitleBarArea.h

Include

#include "Widgets/Layout/SWindowTitleBarArea.h"

Syntax

WidgetArgsType & RequestToggleFullscreen
(
    const FSimpleDelegate & InDelegate
)

Remarks

Called when the maximize/restore button or double click needs to toggle fullscreen. We don't have access to GEngine in SWindowTitleBarArea, so the GameLayerManager or UMG widget will handle this.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss