SMultiColumnTableRow

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Slate

Header

/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableRow.h

Include

#include "Widgets/Views/STableRow.h"

Syntax

template<typename ItemType>
class SMultiColumnTableRow : public STableRow< ItemType >

Functions

Name Description

Protected function

void

 

ClearCellCache()

Protected function

void

 

Construct

(
    const FTableRowArgs& InArgs,
    const TSharedRef< STableViewBase > ...
)

Protected function

void

 

GenerateColumns

(
    const TSharedRef< SHeaderRow >& In...
)

Public function

TSharedRef< ...

 

GenerateWidgetForColumn

(
    const FName& InColumnName
)

Users of SMultiColumnTableRow would usually some piece of data associated with it.

Protected function Const

const TShare...

 

GetWidgetFromColumnId

(
    const FName& ColumnId
)

Overridden from STableRow

Name Description

Protected function Virtual

void

 

ConstructChildren

(
    ETableViewMode::Type InOwnerTableMo...,
    const TAttribute< FMargin >& InPad...,
    const TSharedRef< SWidget >& InCon...
)

Typedefs

Name

Description

FSuperRowType

Use this to construct the superclass; e.g. FSuperRowType::Construct( FTableRowArgs(), OwnerTableView )

FTableRowArgs

Use this to construct the superclass; e.g. FSuperRowType::Construct( FTableRowArgs(), OwnerTableView )

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss