EFontHinting

Windows
MacOS
Linux

References

Module

SlateCore

Header

/Engine/Source/Runtime/SlateCore/Public/Fonts/CompositeFont.h

Include

#include "Fonts/CompositeFont.h"

Syntax

enum EFontHinting
{
    Default,
    Auto,
    AutoLight,
    Monochrome,
    None,
}

Values

Name

Description

Default

Use the default hinting specified in the font.

Auto

Force the use of an automatic hinting algorithm.

AutoLight

Force the use of an automatic light hinting algorithm, optimized for non-monochrome displays.

Monochrome

Force the use of an automatic hinting algorithm optimized for monochrome displays.

None

Do not use hinting.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss