FCompositeFont::MakeDirty

Call this when the composite font is changed after its initial setup - this allows various caches to update as required

Windows
MacOS
Linux

References

Module

SlateCore

Header

/Engine/Source/Runtime/SlateCore/Public/Fonts/CompositeFont.h

Include

#include "Fonts/CompositeFont.h"

Syntax

void MakeDirty()

Remarks

Call this when the composite font is changed after its initial setup - this allows various caches to update as required

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss