FFontData::ConditionalUpgradeFontDataToBulkData

Upgrade v1 font data to v2 bulk data.

Windows
MacOS
Linux

References

Module

SlateCore

Header

/Engine/Source/Runtime/SlateCore/Public/Fonts/CompositeFont.h

Include

#include "Fonts/CompositeFont.h"

Source

/Engine/Source/Runtime/SlateCore/Private/Fonts/CompositeFont.cpp

Syntax

void ConditionalUpgradeFontDataToBulkData
(
    UObject * InOuter
)

Remarks

Upgrade v1 font data to v2 bulk data.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss