FFontData::HasFont

Is this font data set to a font? (either by filename or by inline data)

Windows
MacOS
Linux

References

Module

SlateCore

Header

/Engine/Source/Runtime/SlateCore/Public/Fonts/CompositeFont.h

Include

#include "Fonts/CompositeFont.h"

Source

/Engine/Source/Runtime/SlateCore/Private/Fonts/CompositeFont.cpp

Syntax

bool HasFont() const

Remarks

Is this font data set to a font? (either by filename or by inline data)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss