FShapedGlyphSequence::FShapedGlyphSequence

Windows
MacOS
Linux

References

Module

SlateCore

Header

/Engine/Source/Runtime/SlateCore/Public/Fonts/FontCache.h

Include

#include "Fonts/FontCache.h"

Source

/Engine/Source/Runtime/SlateCore/Private/Fonts/FontCache.cpp

Syntax

FShapedGlyphSequence
(
    TArray< FShapedGlyphEntry > InGlyphsToRender,
    const int16 InTextBaseline,
    const uint16 InMaxTextHeight,
    const UObject * InFontMaterial,
    const FFontOutlineSettings & InOutlineSettings,
    const FSourceTextRange & InSourceTextRange
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss