FPointerEvent::GetLastScreenSpacePosition

Returns the position of the cursor in screen space last time we handled an input event

Windows
MacOS
Linux

References

Module

SlateCore

Header

/Engine/Source/Runtime/SlateCore/Public/Input/Events.h

Include

#include "Input/Events.h"

Syntax

const FVector2D & GetLastScreenSpacePosition() const

Remarks

Returns the position of the cursor in screen space last time we handled an input event

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss