ClearUserFocus

Overload list

Windows
MacOS
Linux
Name Description

Public function

FReply &

 

ClearUserFocus

(
    bool bInAllUsers
)

An event should return a FReply::Handled().ClearUserFocus() to ask the system to clear user focus

Public function

FReply &

 

ClearUserFocus

(
    EFocusCause ReasonFocusIsChanging,
    bool bInAllUsers
)

An event should return a FReply::Handled().ClearUserFocus() to ask the system to clear user focus

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss