ArrangeSingleChild

Arrange a ChildSlot within the AllottedGeometry and populate ArrangedChildren with the arranged result.

Windows
MacOS
Linux

References

Module

SlateCore

Header

/Engine/Source/Runtime/SlateCore/Public/Layout/LayoutUtils.h

Include

#include "Layout/LayoutUtils.h"

Syntax

template<typename SlotType>
static void ArrangeSingleChild
(
    const FGeometry & AllottedGeometry,
    FArrangedChildren & ArrangedChildren,
    const SlotType & ChildSlot,
    const TAttribute< FVector2D > & ContentScale
)

Remarks

Arrange a ChildSlot within the AllottedGeometry and populate ArrangedChildren with the arranged result. The code makes certain assumptions about the type of ChildSlot.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss