FSlateClippingZone::Intersect

Intersects two clipping zones and returns the new clipping zone that would need to be used.

Windows
MacOS
Linux

References

Module

SlateCore

Header

/Engine/Source/Runtime/SlateCore/Public/Layout/Clipping.h

Include

#include "Layout/Clipping.h"

Source

/Engine/Source/Runtime/SlateCore/Private/Layout/Clipping.cpp

Syntax

FSlateClippingZone Intersect
(
    const FSlateClippingZone & Other
) const

Remarks

Intersects two clipping zones and returns the new clipping zone that would need to be used. This can only be called between two axis aligned clipping zones.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss