Module |
|
Header |
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h |
Include |
#include "Rendering/SlateRenderer.h" |
Source |
/Engine/Source/Runtime/SlateCore/Private/Rendering/SlateRenderer.cpp |
FSlateFontServices
(
TSharedRef< class FSlateFontCache > InGameThreadFontCache,
TSharedRef< class FSlateFontCache > InRenderThreadFontCache
)
Construct the font services from the font caches (we'll create corresponding measure services ourselves) These pointers may be the same if your renderer doesn't need a separate render thread font cache