FSlateRenderer::RegisterCurrentScene

Register the active scene pointer with the renderer.

Windows
MacOS
Linux

References

Module

SlateCore

Header

/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h

Include

#include "Rendering/SlateRenderer.h"

Syntax

int32 RegisterCurrentScene
(
    FSceneInterface * Scene
)

Remarks

Register the active scene pointer with the renderer. This will return the scene internal index that will be used for all subsequent elements drawn.

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