FSlateResourceHandle::IsValid

Windows
MacOS
Linux

References

Module

SlateCore

Header

/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h

Include

#include "Textures/SlateShaderResource.h"

Syntax

bool IsValid() const

Returns

true if the handle still points to a valid rendering resource

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss