FMultichannelTcpSender::FMultichannelTcpSender

Creates and initializes a new instance.

Windows
MacOS
Linux

References

Module

Sockets

Header

/Engine/Source/Runtime/Sockets/Public/MultichannelTcpSender.h

Include

#include "MultichannelTcpSender.h"

Syntax

FMultichannelTcpSender
(
    FSocket * InSocket,
    const FOnMultichannelTcpOkToSend & InOkToSendDelegate
)

Remarks

Creates and initializes a new instance.

Parameters

Parameter

Description

InSocket

The socket to send to.

InOkToSendDelegate

Delegate to ask if it is ok to send a packet.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss