FWidgetAnimationBinding::FindRuntimeObject

Locates a runtime object to animate from the provided tree of widgets.

Windows
MacOS
Linux

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimationBinding.h

Include

#include "Animation/WidgetAnimationBinding.h"

Source

/Engine/Source/Runtime/UMG/Private/Animation/WidgetAnimationBinding.cpp

Syntax

UObject * FindRuntimeObject
(
    UWidgetTree & WidgetTree,
    UUserWidget & UserWidget
) const

Remarks

Locates a runtime object to animate from the provided tree of widgets.

Returns

the runtime object to animate or null if not found

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss