Module |
|
Header |
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h |
Include |
#include "Animation/MovieScene2DTransformSection.h" |
Source |
/Engine/Source/Runtime/UMG/Private/Animation/MovieScene2DTransformSection.cpp |
void SetMask
(
FMovieScene2DTransformMask NewMask
)
Set the mask that defines which channels this track should animate