WidgetMaterialTrackUtilities::GetMaterialHandle

Gets a material handle from a property on a widget by the properties [FName](API\Runtime\Core\UObject\FName) path.

Windows
MacOS
Linux

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h

Include

#include "Animation/WidgetMaterialTrackUtilities.h"

Source

/Engine/Source/Runtime/UMG/Private/Animation/WidgetMaterialTrackUtilities.cpp

Syntax

namespace WidgetMaterialTrackUtilities
{
    FWidgetMaterialHandle WidgetMaterialTrackUtilities::GetMaterialHandle
    (
        UWidget * Widget,
        const TArray< FName > & BrushPropertyNamePath
    )
}

Remarks

Gets a material handle from a property on a widget by the properties FName path.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss