Module |
|
Header |
/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidgetPool.h |
Include |
#include "Blueprint/UserWidgetPool.h" |
Source |
/Engine/Source/Runtime/UMG/Private/Blueprint/UserWidgetPool.cpp |
void AddReferencedObjects
(
FReferenceCollector & Collector
)
Report any references to UObjects to the reference collector (only necessary if this is not already a UPROPERTY)