Module |
|
Header |
/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidgetPool.h |
Include |
#include "Blueprint/UserWidgetPool.h" |
Source |
/Engine/Source/Runtime/UMG/Private/Blueprint/UserWidgetPool.cpp |
In the case that you don't have an owner widget, you should set a world to your pool, or it won't be able to construct widgets.