UUserWidget::OnDragDetected

TODO.

Windows
MacOS
Linux

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h

Include

#include "Blueprint/UserWidget.h"

Syntax

void OnDragDetected
(
    FGeometry MyGeometry,
    const FPointerEvent & PointerEvent,
    UDragDropOperation *& Operation
)

Remarks

FCursorReply OnCursorQuery(FGeometry MyGeometry, const FPointerEvent& CursorEvent) const; TODO virtual bool OnVisualizeTooltip(const TSharedPtr& TooltipContent); Called when Slate detects that a widget started to be dragged.

Parameters

Parameter

Description

InMyGeometry

Widget geometry

PointerEvent

MouseMove that triggered the drag

Operation

The drag operation that was detected.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss