UUserWidget::OnKeyDown

Called after a key (keyboard, controller, ...) is pressed when this widget has focus (this event bubbles if not handled)

Windows
MacOS
Linux

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h

Include

#include "Blueprint/UserWidget.h"

Syntax

FEventReply OnKeyDown
(
    FGeometry MyGeometry,
    FKeyEvent InKeyEvent
)

Remarks

Called after a key (keyboard, controller, ...) is pressed when this widget has focus (this event bubbles if not handled)

Returns

Returns whether the event was handled, along with other possible actions

Parameters

Parameter

Description

MyGeometry

The Geometry of the widget receiving the event

InKeyEvent

Key event

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss