Module |
|
Header |
/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h |
Include |
#include "Blueprint/UserWidget.h" |
Source |
/Engine/Source/Runtime/UMG/Private/UserWidget.cpp |
UUMGSequencePlayer * PlayAnimationReverse
(
UWidgetAnimation * InAnimation,
float PlaybackSpeed,
bool bRestoreState
)
Plays an animation on this widget relative to it's current state in reverse. You should use this version in situations where say a user can click a button and that causes a panel to slide out, and you want to reverse that same animation to begin sliding in the opposite direction.
Parameter |
Description |
---|---|
InAnimation |
The animation to play |
PlayMode |
Specifies the playback mode |
PlaybackSpeed |
The speed at which the animation should play |
bRestoreState |
Restores widgets to their pre-animated state when the animation stops |