Module |
|
Header |
/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h |
Include |
#include "Blueprint/UserWidget.h" |
virtual void ValidateCompiledWidgetTree
(
const UWidgetTree & BlueprintWidgetTree,
class IWidgetCompilerLog & CompileLog
) const
Override to perform any custom inspections of the default widget tree at the end of compilation.
Note: The WidgetTree and BindWidget properties of this user widget will not be established at this point, so be sure to inspect only the given BlueprintWidgetTree.
Tip: If you need to validate properties of BindWidget members, you can search for them by property name within the widget tree.