UUserWidget::ValidateCompiledWidgetTree

Override to perform any custom inspections of the default widget tree at the end of compilation.

Windows
MacOS
Linux

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h

Include

#include "Blueprint/UserWidget.h"

Syntax

virtual void ValidateCompiledWidgetTree
(
    const UWidgetTree & BlueprintWidgetTree,
    class IWidgetCompilerLog & CompileLog
) const

Remarks

Override to perform any custom inspections of the default widget tree at the end of compilation.

Note: The WidgetTree and BindWidget properties of this user widget will not be established at this point, so be sure to inspect only the given BlueprintWidgetTree.

Tip: If you need to validate properties of BindWidget members, you can search for them by property name within the widget tree.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss