FDesignerChangedEventArgs

Event args that are sent whenever the designer is changed in some big way, allows for more accurate previews for widgets that need to anticipate things about the size of the screen, or other similar device factors.

Windows
MacOS
Linux

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Components/Widget.h

Include

#include "Components/Widget.h"

Syntax

struct FDesignerChangedEventArgs

Remarks

Event args that are sent whenever the designer is changed in some big way, allows for more accurate previews for widgets that need to anticipate things about the size of the screen, or other similar device factors.

Variables

Name Description

Public variable

bool

 

bScreenPreview

Public variable

float

 

DpiScale

Public variable

FVector2D

 

Size

Constructors

Name Description

Public function

FDesignerChangedEventArgs()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss