FUMGViewportCameraTransform::ComputeOrbitMatrix

Computes a matrix to use for viewport location and rotation when orbiting

Windows
MacOS
Linux

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Components/Viewport.h

Include

#include "Components/Viewport.h"

Source

/Engine/Source/Runtime/UMG/Private/Components/Viewport.cpp

Syntax

FMatrix ComputeOrbitMatrix() const

Remarks

Computes a matrix to use for viewport location and rotation when orbiting

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