UListViewBase::RegenerateAllEntries

Full regeneration of all entries in the list.

Windows
MacOS
Linux

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h

Include

#include "Components/ListViewBase.h"

Source

/Engine/Source/Runtime/UMG/Private/Components/ListViewBase.cpp

Syntax

void RegenerateAllEntries()

Remarks

Full regeneration of all entries in the list. Note that the entry UWidget instances will not be destroyed, but they will be released and re-generated. In other words, entry widgets will not receive Destruct/Construct events. They will receive OnEntryReleased and IUserObjectListEntry implementations will receive OnListItemObjectSet.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss