| UActorComponent::EndPlay()
|
Module |
|
Header |
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h |
Include |
#include "Components/WidgetComponent.h" |
Source |
/Engine/Source/Runtime/UMG/Private/Components/WidgetComponent.cpp |
virtual void EndPlay
(
const EEndPlayReason::Type EndPlayReason
)
Ends gameplay for this component. Called from AActor::EndPlay only if bHasBegunPlay is true