| UActorComponent::GetComponentInstanceData()
|
Module |
|
Header |
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h |
Include |
#include "Components/WidgetComponent.h" |
Source |
/Engine/Source/Runtime/UMG/Private/Components/WidgetComponent.cpp |
virtual TStructOnScope< FActorComponentInstanceData > GetComponentInstanceData() const
Called before we throw away components during RerunConstructionScripts, to cache any data we wish to persist across that operation