float RedrawTime
The time in between draws, if 0 - we would redraw every frame. If 1, we would redraw every second. This will work with bManuallyRedraw as well. So you can say, manually redraw, but only redraw at this maximum rate.
float RedrawTime
The time in between draws, if 0 - we would redraw every frame. If 1, we would redraw every second. This will work with bManuallyRedraw as well. So you can say, manually redraw, but only redraw at this maximum rate.