UWidgetComponent::SetOwnerPlayer

Sets the local player that owns this widget component.

Windows
MacOS
Linux

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h

Include

#include "Components/WidgetComponent.h"

Source

/Engine/Source/Runtime/UMG/Private/Components/WidgetComponent.cpp

Syntax

void SetOwnerPlayer
(
    ULocalPlayer * LocalPlayer
)

Remarks

Sets the local player that owns this widget component. Setting the owning player controls which player's viewport the widget appears on in a split screen scenario. Additionally it forwards the owning player to the actual UserWidget that is spawned.

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