bDrawAtDesiredSize

Causes the render target to automatically match the desired size.

Windows
MacOS
Linux

Syntax

bool bDrawAtDesiredSize

Remarks

Causes the render target to automatically match the desired size.

WARNING: If you change this every frame, it will be very expensive. If you need that effect, you should keep the outer widget's sized locked and dynamically scale or resize some inner widget.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss