Module |
|
Header |
/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h |
Include |
#include "Components/WidgetInteractionComponent.h" |
Source |
/Engine/Source/Runtime/UMG/Private/Components/WidgetInteractionComponent.cpp |
void GetRelatedComponentsToIgnoreInAutomaticHitTesting
(
TArray< UPrimitiveComponent * > & IgnorePrimitives
) const
Gets the list of components to ignore during hit testing. Which is everything that is a parent/sibling of this component that's not a Widget Component. This is so traces don't get blocked by capsules and such around the player.